Lock-Mon
Role: Concept Artist
(Jan ‘24 - Present)
Developed and Produced by
Completed Concept Art Designs
Click on any •design• to view its own workflow breakdown, which contains the inital mood boards, several revision sketches, and the finalized concept art illustration!
•Orbwol• (Stage 1 of 3) Type: Air
•Orbowel• (Stage 2 of 3) Type: Air
•Archbowel• (Stage 3 of 3) Type: Air
Bee-Witched (Stage 1 of 2) Type: Air
Melichantress (Business Form) (Stage 2 of 2) Type: Air / Fire
Melichantress (True Form) (Stage 2b of 2) Type: Air / Fire
•Trollpera• (Stage 1a of 2) Type: Water
•Vascarab• (Stage 1b of 2) Type: Earth
•Pomprebel• (Stage 1c of 2) Type: Fire
•Amalgamoth• (Stage 2 of 2) Type: Air
Sanguinade (Stage 1 of 1) Type: Earth / Water
Ghaster (Stage 1 of 1) Type: Air
Dicoy (Stage 1 of 3) Type: Earth
Diceit (Stage 2 of 3) Type: Earth
Dicognito (Stage 3 of 3) Type: Earth
Workflow from Start to Finish
Step 1: Research Inspiration and Create Mood Boards
Step 2: Sketch Initial Draft and Apply Feedback for Additional Revisions
Step 3: Illustrate Concept Art for Pixel Art Sprite Commissions
Trollpera Illustration
Vascarab Illustration
Pomprebel Illustration
Amalgamoth Illustration
Step 4: Send in Illustration and Review Commissioned Pixel Art
What’s Lock-Mon?
Introductory Video
“Lock-Mon: the Hardcore Horror, Nuzlocke-style Monster Collection game where your run can be over before the tutorial is over. It starts out innocent at first and the creatures and subject matter get more unsettling and then disturbing over time until everything is unrecognizable from your standard monster collecting game. Gameplay rules are broken, the genre switches, and the monsters go from cute and kid friendly to adult themed and humanoid in design and purpose.”
Meet the Starters
Malardkey Pixel Art Commission Artist: James T. Haines
Dagion Pixel Art Commission Artist: James T. Haines
Jackowire Pixel Art Commission Artist: James T. Haines
Exswiper Pixel Art Commission Artist: James T. Haines
Cricketie Pixel Art Commission Artist: James T. Haines