Lock-Mon

Role: Concept Artist (January ‘24 - Present)

Currently in Development and Produced by:

What is Lock-Mon?

“Lock-Mon: the Hardcore Horror, Nuzlocke-style Monster Collection game where your run can be over before the tutorial is over. It starts out innocent at first and the creatures and subject matter get more unsettling and then disturbing over time until everything is unrecognizable from your standard monster collecting game. Gameplay rules are broken, the genre switches, and the monsters go from cute and kid friendly to adult themed and humanoid in design and purpose.”

Completed Concept Art Illustrations

Click on any •design• to view its own workflow breakdown, which contains the inital mood boards, several revision sketches, and the finalized concept art illustration!

A general breakdown of my design process for an assigned Lock-Mon, from start to finish.

Workflow

Research Inspiration and Create Mood Boards for Assigned Lock-Mon

Design Drafts for Assigned Lock-Mon and Apply Feedback for Revisions

Illustrate Concept Art for Pixel Art Sprite Commissions

Commissioned Pixel Art

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Worldbuilding & Creature Designs

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Rescue Mission: Rock Bottom