Lock-Mon
Release Date: Currently in Development (TBD)
Role: Concept Artist (January ‘24 - Present)
Developed and Produced by:





What is Lock-Mon?
“Lock-Mon: the Hardcore Horror, Nuzlocke-style Monster Collection game where your run can be over before the tutorial is over. It starts out innocent at first and the creatures and subject matter get more unsettling and then disturbing over time until everything is unrecognizable from your standard monster collecting game. Gameplay rules are broken, the genre switches, and the monsters go from cute and kid friendly to adult themed and humanoid in design and purpose.”
Completed Concept Art
Click any Lock-Mon to view their respective Design Breakdown!
Lock-Mon Design Breakdowns that are WIP have an asterisk*
Orbwol* (Stage 1 of 3) Air Type
Orbowel* (Stage 2 of 3) Air Type
Archbowel* (Stage 3 of 3) Air Type
Bee-Witched* (Stage 1 of 2) Air Type
Melichantress* (Business Form) (Stage 2 of 2) Air Type
Melichantress* (True Form) (Stage 2b of 2) Air Type
Trollpera* (Stage 1a of 2) Water Type
Vascarab* (Stage 1b of 2) Earth Type
Pomprebel* (Stage 1c of 2) Fire Type
Amalgamoth* (Stage 2 of 2) Air Type
Sanguinade* (Stage 1 of 1) Earth / Water Type
Ghaster* (Stage 1 of 1) Air Type
Workflow Breakdown
A general breakdown of my design process for an assigned Lock-Mon, from start to finish.
Research Inspiration and Create Mood Boards for Assigned Lock-Mon

Trollpera Mood Board

Vascarab Mood Board

Pomprebel Mood Board

Amalgamoth Mood Board
Design Drafts for Assigned Lock-Mon and Apply Feedback for Revisions

Trollpera Draft 1

Vascarab Draft 1

Pomprebel Draft 1

(Unused) Air Bug Concept

Amalgamoth Initial Sketches (Misc.)

Amalgamoth Draft 1

Amalgamoth Draft 2

Amalgamoth Draft 3

Amalgamoth Wing Designs

Amalgamoth Draft 4

Amalgamoth Draft 4 (Open Abdomen)
Illustrate Concept Art for Pixel Art Sprite Commissions
Trollpera Illustration
Vascarab Illustration
Pomprebel Illustration
Amalgamoth Illustration